![]() Nintendo logos by Dan Patrick and David Pustansky. I set up another overlay repo specifically for decorative borders. Overlay config created with the RetroPad editor by Valent-in. Start the snes emulator, go to option 'Onscreen Display/Onscreen Overlay', set the Overlay Scale to 1.32 or 1.33 and Overlay Opacity to 1.00 (whatever works best for you, on pstv or psp vita). Special thanks to Reddit user Kuroiryuu for the dark theme idea, and help in color and font optimizations. Set Show Inputs on Overlay to: Physical(Controller) Set the "AUTO SCALE OVERLAY" option to ON in non wide displays.(square displays like crt tv's, vga monitors, lcd panels, etc.) Otherwise you'll get displaced controls. Keep in mind, this is changing it globally across. I think the game boy is actually close to a square, using a 10:9 ratio. ![]() Assuming you’re using mGba, if you go in the settings>video>scaling within Retroarch, you can change the aspect ratio. Otherwise set the video scaling manually to fityour device display. Here are some screenshots I took: javelinface April 7, 2020, 1:37am 2. Set the screen scaling to 4:3 in a 16.9 display to get a fullscreenperfect overlay fit. Use Vulkan or any Open GL driver (DirectX drivers are buggy withanimated overlays) Nintendo logos by Dan Patrick and David Pustansky. Overlay config created with the RetroPad editor by Valent-in. In-screen bezel removed (won't interfere with shaders) Set Overlay Opacity to 1.0 Set Show Inputs on Overlay to: Physical(Controller) Set Show Inputs from Port to: 1 CREDITS Special thanks to Reddit user Kuroiryuu for the dark theme idea, and help in color and font optimizations. No more black empty sides on ultra wide displays.(set the "AUTO SCALE OVERLAY" option to ON for non wide displays).
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